Editorial: Playing the catch-up game

It's a widely-known fact that the console edition has lagged behind the PC Edition of Minecraft. It's not hard to understand why, development of the console edition of Minecraft began from PC Beta 1.6.6. From there it was under development (without adding features from PC) until it's release in May of 2012. By the time it was released, the PC version was on (final, not beta) 1.2.5.

From then on, the console edition has been playing catch-up to the PC version. But how far behind as the console edition lagged compared to PC? I was interested in this myself, and one frustrating experience with Microsoft Excel later I made a visual representation:

graph

image (3)The time is a bit scrunched up on the bottom, but you get the picture. As you can see pretty well, consoles have always been pretty far behind PC. And ever since the beginning of 2014, console editions have been stuck at PC 1.3.1.

Granted it's likely that a major TU19 update for consoles will hit in Q1 2015, bumping consoles up to PC 1.6. But still, there's quite a gap in features that's always been there and likely always will be.

Now the question remains: can either Mojang, 4J Studios, or Microsoft do anything about this? It's hard to say, Microsoft certainly has the resources to take over development and speed things up dramatically, but it's unlikely 4J Studios will ever be pulled from development. Mojang could slow down the amount of updates, but that would make PC players a bit mad.

So there you have it, a visual representation of Console Edition vs. PC. Let us know what you think of the feature gap in the comments below.

Comments

  1. This is a very interesting graph you got there...really puts the gap between PC and console updates in perspective :D

    ReplyDelete
  2. Yes the graph is really informative

    ReplyDelete

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